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Neptunia games tend to re-imagine their UIs and battle systems slightly between games but VIIR changes quite a lot and I’m torn. Moving on to gameplay, there is a noticeable difference between the UI of Hyperdimension Neptunia Victory and VIIR with a lot being streamlined. I guess if you’re an avid fan of the series, love fan service, or are really into your waifus, there is appeal in VIIR, but it certainly cuts more than it adds plotwise. Other than that, VIIR only adds a few new cut scenes and CGs to the story while omitting the alternate endings VII had, so it cuts out quite a bit of the overall story while adding little. As far as I can tell, the VIIR version adds a new VR room which is used for putting emphasis on in-game characters and ‘The Player’ interaction, breaking the fourth wall and.
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Hardcore gaming 101 neptunia series#
The story introduces new characters, new giant bosses and second form CPU transformations known as ‘Next Forms’ so, in terms of the continuity, the overall plot adds a lot to the series and sets the bar high for the next game. The game is quite dialog heavy, the pacing is a bit strange and it seems to fluctuate with some sections taking much longer than others but overall it’s well written, quite funny and pretty damn epic. Still, the general game’s plot overall is great and absolutely takes the series in a forward direction adding entirely new dimensions to the game world, making this game literally multi-dimensional from a story standpoint. The dialog as usual for Neptunia games is hilarious and adds much to the story, but as I mentioned earlier the DLC characters have not been made available, thus you only get the base story so the plot itself takes a bit of a hit for that. That said, if I were to compare VIIR to Cyberdimension Neptunia: 4 Goddesses Online, I’d say the latter has better character models but that might just be down to personal taste.
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Some of the dungeons have been given a redesign too and use better, higher quality textures and certainly look much better, so it’s a bit give and take. The omission of the bloom effect and the lesser quality lighting is probably something that can be chalked up to making it run better on a VR headset but still, it’s a noticeable difference. Character models are far more detailed and the UI, battle system and dialog scenes are all sharp and crisp, however in comparison to VII, VIIR seems to lack the bloom effect and lesser lighting quality.
Hardcore gaming 101 neptunia upgrade#
If you haven’t played VII then this is a pretty noticeable upgrade in visual fidelity compared to Hyperdimension Neptunia Victory, which is the game set directly beforehand in the series. Visually, Megadimension Neptunia VIIR is a pretty stunning game. I’ll go into detail on some of these omissions and additions later, but I will be as fair and honest as I can with this review so buckle up as I have a lot to say. To be completely honest, I was a bit puzzled at the release of Megadimension Neptunia VIIR though, as it is essentially just a VR capable re-release of Megadimension Neptunia VII without the DLC characters and what I would consider an overall gutting of the original game. I always loved the comedic script, the nods to various developers and gaming conventions, and of course, the general idea of a literal console war. I have been a big fan of the Neptunia series over the years since I played the first title on PS3.